Old Morale Results

Modifiers - These are added to or subtracted from the morale level of the testing unit. They are cumulative.

unit shaken -1 unit is currently shaken
unit disordered -1 unit is currently disordered
casualties -2 for each 25% casualties accumulated from original strength
unit flanked -3 unit has been flanked by enemy in melee
melee success +1 inflicted more casualties in melee than received from enemy
-1 received more casualties in melee than inflicted on enemy
numbers +1 if you outnumber your melee opponents by double or more
+1 receiving long range missile fire from less enemy than your own numbers
deeper ranks -1 opposing unit in melee has more complete ranks than your unit
unit supported +1 unit has unrouted friendly units within 3" of both flanks,
or 6" of rear and facing same direction and behind unit's center
friends routing -1 each friendly unit routing within 12"
unit unsupported -2 no unrouted friendly troops in sight within 12"
unit is uphill +1 unit is uphill of all enemy within sight
unit in cover +1 unit is completely in or behind cover for missile fire, or defending an obstacle in melee, or behind the front lines and cannot see the enemy

Result: Die Roll Morale
equal or less passed
over by 1 or 2 shaken
over by 3, 4 or 5 driven back
over by 6 or more routed

Passed - If you roll the units morale level or lower (with modifiers), on a d6, you have passed the morale test. If the unit is not already 'steady' it becomes 'steady'. If you're attempting to rally from rout, the unit ceases rout and becomes 'steady'. It turns around and faces the way it came. It is still disordered.

Shaken - If you fail the test by going over its morale level (with modifiers), by 1 or 2, the unit becomes shaken. If it is already shaken, there is no additional penalty. If you're attempting to rally from rout, the unit ceases rout but remains shaken. It turns around and faces the way it came. It is still disordered.

Driven Back - If you fail the test by going over its morale level (with modifiers) by 3, 4 or 5, the unit becomes shaken and is driven back 4 inches. If it is already shaken there is no additional penalty other than the movement. If you're attempting to rally from rout, you retreat 4 more inches, then turn about and rally. The unit remains shaken and disordered.

Routed - if you fail the test by 6 or more (with modifiers) the unit's nerve has cracked and it must flee the number of inches equal to their rout/evade dice roll (see movement distances). The unit becomes shaken and disordered. If attempting to rally from rout, you have failed and must make another rout move.

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