When reconstructing the Artemis XI mission (Technomancer'sanswer to Apollo 11), the most important
thing to remember is that mana-energy conversion spells were not invented
until nearly a decade later, so all energy intensive astromancy would
require large circles using large powerstones. Suffice it to say that even
when using the most efficient means available, pristine powerstones large
enough for ground-to-orbit teleports will cost millions of dollars to
produce. This and the long recharge times they required would make 1960's
astromancy missions as expensive and infrequent as their mundane
counterparts, although with powerstones as permanent capital investments
the space program itself would be more likely to survive the climactic
mission simply through fiscal inertia. (One wonders who ended up with those
quirked powerstones NASA either didn't get or spoiled themselves due to
spell backfires. :) )
The basic outline of the Artemis program was as follows:
Build a permanent orbital station (Hermes) to use as a base of
operations. The original Hermes station was likely little more than an
orbital construction shack with radiation shielding and life support; the
modern spinning torus would have been added later after the Artemis program
had completed its mission.
Construct the Artemis lunar transfer vehicle (LTV) in orbit. The
craft itself would have been a mircle of modular design, since each
compartment would have to teleported up separately, with many of them
heavily enchanted to provide maximum utility for minimum mass. Several
important features include:
As the LTV will never enter the atmosphere or land, it can have an
extralight frame and minimum armor. Micrometeorite protection would be
provided by a Missile Shield enchantment cast on that armor at 16
points/sf surface area.
A minimum limited lifesystem enhanced with Powered Purify Air and
Water enchantments to make it effectively a full life support system.
After the Artemis I prototype was nearly destroyed during a 1967
ground test (disaster was averted by the quick casting of the
Extinguish Fire spell), it was decided to cast a Fireproof enchantment
over the entire vehicle (except for the rocket engine, of course).
The power system consisted of solar panels (retractable to
facilitate easier manuvering) backed up by a rechargable closed fuel
cell for when the craft orbited into the Earth's/Moon's shadow. There
were LH2, LOX and water tanks (all ultrlight self sealing) and an
electrolysis unit to crack the water from solar power.
Since the orbit of the Hermes station is listed as 220 miles
[T108], to maintain continuous contact ground stations must be no more
than 2,240 nautical miles apart. This requires 10 of them evenly spaced
around the equator avery 36 degrees of longitude (+/- 1 degree). Since
this was not possible (both logistically and politically),
geosynchronus satellite links could be used to prevent periodic LOS
(loss of signal). [The Apollo missions didn't do this because the
CSM/LM/SIVB stack only remained in parking orbit for a few
revolutions.] Note that a 20 degree tight beam transmitter centered on
the Earth from GEO will cover orbits up to 600 miles out and a very
sensitive receiver can pick up a medium range broadcast or a short
range tight beam transmitter at that distance in space. Once the
Artemis LTV goes beyond GEO itself, it can focus its own medium range
tight bean transmitter and very sensitive receiver on Earth for direct
communication.
Onboard navigation is handled primarily by the Inertial Navigation
System backed up by a set of Precision Navigation Instruments. (One of
my favorite scenes from the movie Apollo 13 was somebody [I
forget who] "shooting the stars" through the cabin window as
would a mariner of old.)
Onboard computers of the Apollo era were little more than
sophisticated calculators using hardwired programs to control the
engine "burns" with split-second accuracy. With only 11
kilobytes of RAM the systems were constantly getting memory
overflow errors, and had to be rebooted and fed data and limited
instructions manually through a numeric keypad and a few console
switches. New data and command sequences were received from mission
control via the voice channel, noted down on an input form and
read back for confirmation before being input into the computer. I
doubt magic could improve computers significantly at that time;
however the craft could be permanently Animated to provide a backup
pilot.
As the LTV will have an extralight frame, the maximum thrust of
the rocket engine should not exceed (body surface area × 50/3)
lbs. in order to prevent its HT score from going below 10 (actually
9.5, but it's rounded up). Remember that the structure will never be
subject to gravity, so thrust is the only load factor it has to worry
about. Whether or not the rocket engine uses a Propel enchantment instead
of reaction mass, burn times can be adjusted to provide the appropriate
delta-v.
to 10. To calculate total delta-v required for either Powerstone (for
Propel enchanted engines) or fuel tankage capacity, I used Apollo 16
mission data from the Artemis
Project site which is an RL venture to establish commercial
exploitation of the moon. (Thank you Mike Miller <cray74@hotmail.com>.)
Delta-V
Step
Operation
Burn Name
(ft/s)
(g-sec)
3.
Departure Hermes station.
Orbital Maneuvering
27
0.839
4.
Leave LEO for Moon (61+hr).
Trans Lunar Injection
10018
311.118
5.
Arrive at farside of moon.
Lunar Orbit Insertion
2807
87.174
6.
Descent Orbit Init
206
6.398
7.
LUNO Circularization
100
3.106
8.
LUNO Plane Change
159
4.938
9.
Trans Earth Injection
3212
99.752
10.
LEO Insertion
10572
328.323
Total Delta-V
27101
841.648
In the Apollo program this was done by the Saturn IVB third stage
booster which was jettisoned after the LM was picked up. Because the LTV is
designed to be totally reusable this is not an option, and unless a Propel
enchantment and Powerstones are used for thrust, the reaction mass tankage
will have to be included.
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