DISCLAIMERS

The material presented here is my original creation, intended for use with the GURPS Space, Third Edition or GURPS Transhuman Space game settings from Steve Jackson Games. Vehicles were designed using the GURPS Vehicle Builder program. This material is not official and is not endorsed by Steve Jackson Games.

PAGE REFERENCES

Any page reference that begins with a B refers to the GURPS Basic Set,Third Edition Revised; e.g., p. B23 refers to page 23 of the Basic Set. Page references beginning with CI indicate Compendium I, S is Space, Third Edition, TS is Transhuman Space, VE is Vehicles, Second Edition and VXi is Vehicles Expansion I

See CI181 for a list of abbreviations for GURPS titles, or visit the SJ Games web site at www.sjgames.com/gurps/abbrevs.html for the most recent list.

Development Of Hyperspacial Technologies

by Dalton S. Spence

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Author's Note: As a long time fan of Babylon 5 I've always been fascinated by their "Jumpgate" technology, which in GURPS terms most closely resembles a Hypergate described on VXi16. The main differences between GURPS and Babylon 5 hyperspace seem to be a) the need to "open a jumppoint" to enter and exit hyperspace, b) the ability to loiter at the same relative position without power (subject to gravitic drift), and c) the ability to detect other ships and maneuver relative to them and fixed hyperspace landmarks (ie. "jumpgate beacons"). As these characteristics seemed to make dramatic sense in Babylon 5, I decided to incorporate some of them in my personal hyperspace rule set. (My thanks to John Fosgett <jfosgett@qualcomm.com> and his excellent GURPSNet archive essay "Hyperspace Physics 101" for inspiration.)

Table of Contents

TL9 Hyperdynamic Aerospace Laser Lifter Mk-I

Crew: Pilot operates Communicators, Navigation Aids, Sensors, Targeting Systems, and Countermeasures.

Subassemblies: Vehicle +7, Body +7, Sensor Turret +2, Wheels +4, 2xWing +4.

P&P: three rechargeable E cell adv. batteries, rechargeable D cell adv. battery, 24,400 gal ablative plastic (fire 0), 15,175-kW fission reactor (2 year duration; short term access), 980,000 lbs. thrust laser rocket (Isp 1,500, delta-V 26,878 mph; short term access; 39,200 MJ launch laser required), 30,000 lbs. thrust standard thruster (short term access).

Fuel: 24,400 gal ablative plastic (fire 0).

Occupancy: two roomy crew stations (improved access, crashweb, g-seat), cramped passenger seat (improved access, crashweb, folding seat), 1.5 man-day limited life support system, 3,660-cf AP fuel hold.

Armor F RL B T U
Body 4/1000/20 0/20 0/20 4/100
Sensor Turret4/1004/1004/1004/1000/0
Wheels 3/5 3/5 3/5 3/5 3/5
Wing 4/1004/1004/1004/1004/100

Equipment
Vehicle: hyperdynamic field grid.

Body: 1-man airlock; two bridge computer terminals; compact fire suppression system; three mini-computers (complexity 4; neural net, robot brain); flight recorder; inertial navigation system; long range laser communicator (100,000-mile range); set of precision navigation instruments; radar/laser detector; long range radio communicator (10,000-mile range; cellular); transponder; radiation shielding (1,000 PF); 2,560-cf capacity container bay.

Sensor Turret: AESA (scan 28, 700-mile range; air search, non-targeting); PESA (scan 26, 350-mile range); radscanner (scan 24, 175-mile range).

Statistics
Size: [LxWxH] 77.9 x 19.5 x 9.74 Payload: 209,200 lbs. Lwt: 326,534 lbs.

Volume: 14,800 cf Maint: 0.766 Hrs (125 man-hrs./day) Price: $682,125,762

HT: 8 HP: 4,922 [Body], 109 [Sensor Turret], 223 each [6x Wheels], 1,028 each [2x Wing].

(Note: The "HIPS thruster" performance figures below assume that all ablative plastic has been expended or jettisoned.)

Ground Performance:
(laser rocket): Motive Power 245,000-kW, Top Speed 770 mph, gAcc 35 mph/s, gDec 20 mph/s, gMR 1, gSR 5, Ground Pressure 36,663 lbs./sf, Off Road Speed 0 mph.
(HIPS thruster): Motive Power 7,500-kW, Top Speed 200 mph, gAcc 10 mph/s, gDec 20 mph/s, gMR 1, gSR 5, Ground Pressure 16,116 lbs./sf, Off Road Speed 0 mph.

Air Performance (laser rocket): Motive Thrust 980,000 lbs., Terminal Velocity 3,554 mph, Glide Speed 1,422 mph, aAccel 60 mph/s, aSR 6, aDecel 8.31 mph/s.
(In Swept): Stall Speed 150 mph, Top Speed 6,160 mph, Glide Ratio 91.9:1, aMR 2.08, Take off 482 ft, Landing 844 ft.
(Mid Swept): Stall Speed 100 mph, Top Speed 4,107 mph, Glide Ratio 207:1, aMR 2.58, Take off 214 ft, Landing 375 ft.
(Out Swept): Stall Speed 75 mph, Top Speed 3,080 mph, Glide Ratio 367:1, aMR 3.08, Take off 121 ft, Landing 211 ft.

Air Performance (HIPS thruster): Motive Thrust 30,000 lbs., Terminal Velocity 2,357 mph, Glide Speed 943 mph, aAccel 4 mph/s, aSR 6, aDecel 18.9 mph/s.
(In Swept): Stall Speed 100 mph, Top Speed 1,080 mph, Glide Ratio 91.9:1, aMR 4.73, Take off 750 ft, Landing 375 ft.
(Mid Swept): Stall Speed 66.7 mph, Top Speed 720 mph, Glide Ratio 207:1, aMR 5.23, Take off 333 ft, Landing 167 ft.
(Out Swept): Stall Speed 50 mph, Top Speed 540 mph, Glide Ratio 367:1, aMR 5.73, Take off 188 ft, Landing 93.8 ft.

Space Performance:
(laser rocket): sAccel: 3 G / 8.35 G (empty), sDecel: 3 G, sMR: 3.
(HIPS thruster): sAccel: 0.209 G / 0.256 G (empty), sDecel: 0.209 G, sMR: 0.209.

Hyperdynamic Performance (HIPS thruster): hDec 413 mph/s, hSR 6.
(In Swept): Top Speed 107,735 mph, hAcc 5 mph/s, hMR 4.73.
(Mid Swept): Top Speed 71,823 mph, hAcc 4.56 mph/s, hMR 5.23.
(Out Swept): Top Speed 53,867 mph, hAcc 4.56 mph/s, hMR 5.73.

Design Notes:
TL9 robotic responsive medium frame very expensive materials (Using greater of volume or surface area) [Vehicle].
TL9 DR 100 expensive metal [Sensor Turret].
U TL9 DR 80 expensive fireproof durable ablative, F TL9 DR 80 expensive fireproof durable ablative; Layer 2: TL9 DR 20 expensive metal [Body].
TL9 DR 5 expensive metal [Wheels].
TL9 DR 80 expensive fireproof durable ablative; Layer 2: TL9 DR 20 expensive metal [2x Wing].
Payload Cost: $91,500
Vehicle Features: computerized controls, duplicate controls, responsive structure, excellent streamlining.
Air Features: standard wings, lifting body, automatically controlled variable-sweep wings.
Hyperdynamic Features: Hyper-Factor 100, standard wings, lifting body, automatically controlled variable-sweep wings.
Body: self-sealed.
Wing: folding wing, sealed.
Wheels: quantity 6, retract into body and wings, improved suspension, improved brakes, smart.
Sensor Turret: retractable, full rotation, sealed.
Volume: 12,788 cf [Body], 42 cf [Sensor Turret], 639 cf [Wheels], 665 cf [2x Wing].
Area: 3,281 sf [Body], 72.5 sf [Sensor Turret], 445 sf [Wheels], 686 sf [2x Wing].
Empty Space: 345 cf [2x Wing].
Book Options: Vehicles Expansion stall speed.

A Whole New Science...

In February 2002, the unexpected deceleration of certain deep space probes nearing the edge of the solar system was the first indication of some previously unknown force that could affect interplanetary and interstellar travel. Subsequent investigation discovered that long term exposure to deep space had slightly altered the molecular structure of these craft to allow them to interact with forces that existed in a parallel dimension (quickly dubbed "hyperspace" by the media). Further research found a way to artificially induce these changes in a specially formulated fine wire mesh turning it into a hyperdynamic field grid (VXi28), which when installed on the surface of interplanetary spacecraft allowed them to decelerate and maneuver without using precious reaction mass. In order to take full advantange of this technology spacecraft design took a giant leap backward, incorporating the large stabilizer fins and extreme streamlining made famous by the pulp sci-fi rockets of the 1940s and 50s. Some experiments determined that the "hyper-factor" equals 3×(D×100/(16.32+D))2, where D was the distance to the sun in AU.

This resemblance to the scifi rockets of yesteryear became even pronounced when it was reported that two grid-equipped vessels passing close to each other at high relative velocities would generate a transient vibration in each vessel's grids allowing the occupants of each to hear the other craft "whoosh" by. After careful experimentation eliminated the possibility of an electromagnetic effect, the consensus was that some of the kinetic energy that one grid dissipated into hyperspace was being transmitted to and converted by the other grid back into kinetic energy (in this case noise). It was theorized that if sufficient energy could be transmitted into hyperspace within a partially closed internal structure of overlapping grids, the received energy could be polarized into a single direction. A better understanding of "hyperspacial field dynamics" led to the invention of the Hyperdynamic Induction Propulsion System (HIPS) which applied energy against the ship's hyperdynamic field causing an induced acceleration relative to normal space. Early designs (TL/9) were strictly unidirectional, had a 1:1 thrust-to-weight ratio making it unusable by itself as an Earth-to-space launch system and produced a stream of hard radiation directly behind the craft resticting its use in the atmosphere (no traffic permitted in a 1.0×0.25×0.25 mile box behind the craft) and prohibiting its use on the ground; however this "reactionless thruster" (VE38, S118) was well suited for off-Earth operations and quickly replaced conventional reaction drives (and their reaction mass requirements) to usher in a new era in space travel.

TL9 Hyperdynamic Workpod

Crew: 1 total. 1 crew station covering vehicle control (piloting), communicator, 3 navigation aids, 2 sensors.

Subassemblies: Vehicle +3, Body +3, 2xArm -1, Turret -2.

P&P: 595 rechargeable E cell adv. batteries, 2,000 lbs. thrust standard thruster (short term access).

Occupancy: roomy crew station, 1 man-day limited life support system.

Armor F RL B T U
Body 4/1004/1004/1004/1004/100
Arm 3/5 3/5 3/5 3/5 3/5
Turret4/1004/1004/1004/1004/100

Equipment
Vehicle: hyperdynamic field grid; liquid crystal skin (-2 spotting modifier).

Body: small computer (complexity 3; neural net, robot brain); GPS; inertial compass; short range radio communicator (100-mile range; cellular); transponder; ambidexterity (C2); cargo handling program (C1); computer navigation program (C2); +2 damage control program (C2); two datalink programs (C1); routine vehicle operation program (piloting-12, C2).

Arm: arm motor (ST:100, cheap, extendable, retractable).

Turret: AESA (scan 17, 10-mile range); PESA (scan 17, 10-mile range); searchlight (1-mile range).

Statistics
Size: [LxWxH] 10 x 5 x 5 Payload: 200 lbs. Lwt: 18,452 lbs.

Volume: 250 cf Maint: 24 Hrs (4 man-hrs./day) Price: $695,997

HT: 7 HP: 176 [Body], 13 each [2x Arm], 4 [Turret].
Space Performance: sAccel: 0.108 G / 0.11 G (empty), sDecel: 0.108 G, sMR: 0.108.

Hyperdynamic Performance: Top Speed 25,240 mph, hAcc 2 mph/s, hDec 800 mph/s, hMR 9.17, hSR 4.

Design Notes:
TL9 robotic light frame expensive materials (Using greater of volume or surface area) [Vehicle].
TL9 DR 5 expensive metal [2x Arm].
TL9 DR 100 expensive metal [Vehicle].
Operating Duration: 4 H 19 M 44 S.
Vehicle Features: computerized controls, sealed, underbelly skid, no streamlining.
Hyperdynamic Features: Hyper-Factor 100.
Turret: retractable, full rotation.
Arm: retractable.
Volume: 246 cf [Body], 1.8 cf [2x Arm], 0.9 cf [Turret].
Area: 235 sf [Body], 8.88 sf [2x Arm], 5.59 sf [Turret].

One drawback to this system was the hyperspace "noise" that could be heard quite some distance away, rendering all conventional types of emission cloaking totally useless. Military research into the new technology discovered that 10 layers of field grid in a neutral matrix not only baffled and diffused any kinetic vibrations generated by reactionless HIPS thrusters, but also created a hypersink which when activated would shunt all thermal and radiation emissions applied to one side into hyperspace, rendering any ship so equipped "effectively invisible to thermograph, infrared, passive radar, and radscanners as long as the hypersink was operating."(VXi26) [Note: when a hypersink is installed, no separate hyperdynamic field grid is required.]

The Hypergate Project

TL9 Hypergate Station v3

Crew: 858 total including 107 officers. 10 crew stations covering vehicle maneuvering system, 6 communicators, 6 navigation aids, 21 sensors. 12 weapon loaders, 15 medics, 3 stewards, 14 service crew, 804 mechanics, 142 additional passengers.

Subassemblies: Vehicle +15, Body +15, 35xHab Rim Def Grid Turret [Body] +0, S Hub Def Grid Turret [Body] +0, S End Sensor Turret [Body] +3, 3xRim Sensor Turret [Body] +4, 63xSys Rim Def Grid Turret [Body] +0, N End Sensor Turret [Body] +3, N Hub Def Grid Turret [Body] +0.

P&P: rechargeable E cell adv. battery, 139-kWh rechargeable advanced battery [35xHab Rim Def Grid Turret], eight 3,000-kWh rechargeable backup L.L.S. batteries, two rechargeable E cell adv. batteries, 7.2-kW fusion reactor slice (long term access), 139-kWh rechargeable advanced battery [S Hub Def Grid Turret], 21,003-kW secondary fusion reactor (200 year duration; long term access), 30 1,000,000-kWh rechargeable hypergate energy banks, two 15,000,000-kW main fusion reactors (200 year duration; long term access), 139-kWh rechargeable advanced battery [63xSys Rim Def Grid Turret], 139-kWh rechargeable advanced battery [N Hub Def Grid Turret], hypergate (10,000 ton capacity; long term access; 50 yards diameter), 24 450,000 lbs. thrust standard thrusters (vectored thrust; long term access).

Occupancy: ten roomy crew stations (bridge access), ten sickbay bunks, 30 luxury senior officer cabins (30,000 cf extra total), 42 luxury junior officer cabins (42,000 cf extra total), galley, ten cramped toilets (superior access), 2,000 man-day backup limited life system, 1,000-man total life support system
Cargo: two 49,303-cf cargo holds

Armor F RL B T U
Body 4/1004/1004/1004/1004/100
Hab Rim Def Grid Turret4/1004/1004/1004/1004/100
S Hub Def Grid Turret 4/1004/1004/1004/1004/100
S End Sensor Turret 4/1004/1004/1004/1004/100
Rim Sensor Turret 4/1004/1004/1004/1004/100
Sys Rim Def Grid Turret4/1004/1004/1004/1004/100
N Hub Def Grid Turret 4/1004/1004/1004/1004/100
N End Sensor Turret 4/1004/1004/1004/1004/100
WeaponryMalfTypeDamageSSAcc1/2D ydsMax yds RoFTL
laser Ver.Imp.4dx16 2016 830(x50) 2,500(x50)1 9

Equipment
Vehicle: 18,225 sf angled flight deck; hyperdynamic field grid.

Body: four 0.1-ksf conference rooms; factory; 300 full fire suppression systems; nine housing centers (900 person capacity); park (100 person capacity); 142 passengers; plaza (300 person capacity); two automeds; five cryonic capsules; four diagnosis tables; ten emergency support units; operating room (two tables); radiation shielding (1,000 PF); two 2-man sickbay airlocks (shower); 35 343-cf capacity hab escape capsule bays; 12 4-man airlocks; six launch catapults; ten bridge computer terminals; high security burglar alarm (Skill-20); compact fire suppression system; three mainframe computers (complexity 6; compact, hardened, high capacity, neural net, robot brain); three very long range laser communicators (200,000-mile range); three sets of precision navigation instruments; three extreme range radio communicators (1,000,000-mile range); computer navigation program (C2); +5 damage control program (C5); data recovery program (C2); 310 datalink programs (C1); encryption program (C5); 100 gunner programs-12 (C4); routine vehicle operation program (piloting-15, C5); space vehicle database; 100 +4 targeting programs (C3); transmission profiling program (C3); three transponders; 343-cf capacity escape capsule bay; radiation shielding (1,000 PF); ten weapon links; three complete workshops; three 0.1-ksf conference rooms; 3.5-ksf main lounge; large movie screen; 10,000 man-days of provisions (life support installed); radiation shielding (1,000 PF); 2-man rec center airlock; 0.2-ksf stage; six 250-dton capacity spacedocks; six complete workshops; 12 8-man airlocks; 0.1-ksf conference room; 5-man engineering airlock; 343-cf capacity escape capsule bay; 12 full fire suppression systems; two armored passage tubes; 60 full fire suppression systems; 63 343-cf capacity sys escape capsule bays; 405 ft. radius spin hull support (1.35 G rating).

Hab/Sys Rim Defense Grid Turret: AESA (scan 7, 0.2-mile range; air search); full stabilization; 2,500-kJ laser (close range); 0.16 cf modular socket (8 lbs. each); PESA (scan 7, 0.25-mile range); radscanner (scan 5, 0.1-mile range); universal mount.

N/S Hub Defense Grid Turret: AESA (scan 7, 0.2-mile range; air search); full stabilization; 2,500-kJ laser (close range); 0.16 cf modular socket (8 lbs. each); PESA (scan 7, 0.25-mile range); radscanner (scan 5, 0.1-mile range); universal mount.

N/S End Sensor Turret: AESA (scan 32, 3,000-mile range; air search); PESA (scan 31, 2,000-mile range); radscanner (scan 28, 900-mile range).

Rim Sensor Turret: AESA (scan 33, 5,000-mile range; air search); PESA (scan 34, 7,000-mile range); radscanner (scan 30, 1,500-mile range).

Statistics
Size: [LxWxH] 1,696'x405'x270'
Payload: 2,796,620 lbs. Lwt.: 3,463,857,817 lbs.

Volume: 185,510,663 cf Maint.: 0.384 hours (250 mh/day)
Price: $1,082,461,738,931

HT: 7 HP: 1,463,707 [Body], 183 each [2x End Sensor Turret], 13 each [98x Rim Defense Grid Turret], 313 each [3x Rim Sensor Turret], 13 each [2x Hub Defense Grid Turret].

Hypergate Performance: Opening Duration 30 s, Max Tonnage 300,000 tons/opening, Max Recharge Time 60 minutes, Recharge Rate 2 minutes/second open, Hypergate Diameter 50 yards.

Hyperdynamic Space Performance: Drag 1,949,366, Top Speed 356,725 mph, hAccel 0.06 mph/s, hMR 0.003, hSR 7, hDecel 0.06 mph/s.

Design Notes:
TL9 light frame standard materials (Using greater of volume or surface area) [Vehicle].
TL9 DR 100 cheap metal [Vehicle].
Operating Duration: 30 S.
Payload Cost: $68,000
Vehicle Features: computerized controls, sealed, no streamlining, very finely made.
Body: total compartmentalization.
Hab/Sys Rim Defense Grid Turret: retractable, full rotation.
N/S Hub Defense Grid Turret: retractable, full rotation.
N/S End Sensor Turret: retractable, full rotation.
Rim Sensor Turret: limited rotation.
Volume: 185,507,903 cf [Body], 260 cf [2x End Sensor Turret], 5 cf [98x Rim Defense Grid Turret], 580 cf [3x Rim Sensor Turret], 5 cf [2x Hub Defense Grid Turret].
Area: 1,952 ksf [Body], 0.244 ksf [2x End Sensor Turret], 0.018 ksf [98x Rim Defense Grid Turret], 0.417 ksf [3x Rim Sensor Turret], 0.018 ksf [2x Hub Defense Grid Turret].
Empty Space: 0.001 cf [98x Rim Defense Grid Turret], 0.001 cf [2x Hub Defense Grid Turret].
Hyperdynamic Space Performance: Hyper-Factor 1,750, none;

As with all military secrets, hypersinks found their way into the criminal underground, where they quickly became a favorite of space pirates and smugglers. Since the only way to detect emissions from these ships was to scan hyperspace itself, research into accessing it directly was stepped up. It was calculated that would require at least a million tons of extremely sophisticated equipment drawing 3.6 terawatts of power to open a gate with a maximum diameter of 50 yards that could translate up to 10,000 tons of ship into hyperspace per second. Smaller gates could be formed with less power, but this was the minimum amount of equipment theoretically required to focus the energies required properly.

Constructed in Jupiter's leading trojan cluster to exploit its asteroid resources and higher hyperfactor (1750), the Hypergate Project was a dream taken form; a rotating hollow cylinder hull with a 90 yard × 135 yard cross-section and a 90 yard diameter center hole where the hypergate would form 60 feet above the inner deck. (Note: In the size statistics opposite, L is the mean circumference, W is distance along the axis and H is the distance between the outer and the inner surfaces.) At 2.7 rpm, spin gravity varies from 1/3 G on the inner surface to 1 G on the outer rim. Ships land and take off from a landing string running the length of the inner deck (which has a tangential velocity of 26 mph) using trap wires and arrestor hooks similar to those found on a 20th century aircraft carrier.

Complete sensor coverage is handled by three sets of turrets. Three Rim Sensor turrets are spaced 120 degrees apart along the center of the outer rim, and each contains an enhanced sensor package (S114-5) for long range scanning. Two retractable End Sensor Turrets do mid range scanning along the station's axis. Short range scanning is handled by 100 retractable Defense Grid turrets, each containing a short range sensor package, a 2.5 MJ UV pulse laser (for "meteor protection") with a 100 shot energy bank and a modular socket for a military grade enhancement package. Two are installed in the hub covering the core of the station with the remainder distributed evenly along the rim in 28 rows alternating 3 and 4 turrets each, spaced so that each is 135 feet away fom the nearest one in the same row and 113.2 feet away fom the nearest one in the next. While each station computer has sufficient capacity to run a separate gunner program for each weapon, they are linked together in batteries to use their firepower most efficiently. The hub turrets are linked together as a single battery, while the others are grouped into 7 side and 2 end batteries of 14 turrets each, with those on the edge crosslinked with both side and end batteries. Each battery is controlled by its own gunner program (skill-12, C4), each laser has its own targeting program (C3) and each sensor has its own datalink program (C1).

In the event of a total disaster the crew can use escape capsules to get a safe distance from the station. During a solar flare alert these capsules also double as radiation shelters for those who can't get to the rec center or sickbay (which is also shielded). Each can sustain 10 people for 24 hours, but because only 60 kWh are left over after life support, thrusters, grid, radar and radio can only be used sparingly. Two capsule bays are located near the hub next to the bridge and engineering respectively, while the other 98 are installed on the rim in the habitat ring in an inverse pattern to the Defense Grid.

Internally the station is divided into twelve sectors (each named for a sign of the zodiac), four quadrants (according to the "seasons" of the signs) and thirty decks, numbered from Level 0 on the Rim to Level 29 just below the Core. There are three main sections;

  1. the systems section takes up two-thirds the station's length. In addition to the million ton gate apparatus taking up 240,000 spaces1, there are about 5,200 spaces of energy banks, the main fusion reactor that charges them, HIPS thrusters for station keeping (although technically not part of the hypergate system, it draws on the same reactor), primary life support and the secondary fusion reactor that powers it, sensor and communication systems, the defense grid, etc..
  2. the habitat section occupys one-third of the station's length. Twelve habitat modules (one per sector) provide a factory for producing new hyperdrive units, a shopping and entertainment plaza, a park, nine housing sectors for both crew and factory workers and a radiation shielded sickbay. Each sector has its own "local" time zone two hours wide reflected by the "external" illumination levels, with the residents of each housing sector starting their shift at the same "local" time. Directly above the habitat section is ...
  3. the hub section, which is divided into a three level tall, sixty foot long "vehicle ring" on the "south" end of the station containing six two-sector wide spacedocks, each with a complete workshop and launch catapult, and six 75'x75' "penthouse suites" connected to the systems section on Level 29 overlooking alternate habitat sectors. Three suites contain junior and senior officer quarters (officers for each shift reside over the housing sectors of the crew who work them), two are cargo holds (one over the factory sector, the other over the plaza), and the final one (over the park sector) includes a recreation center that doubles as a radiation shelter, a large rad-shielded bridge with an advanced sensor suite handling traffic control and station operation functions, and backup life support.

Exploring Local Hyperspace

When the first automated probes went through the gate to examine the new universe, they immediately made several startling discoveries.

TL9 Escape Capsule

Crew: 1 total. 1 crew station covering vehicle control (piloting), communicator, navigation aid, 4 sensors.

Subassemblies: Vehicle +4, Body +4.

P&P: 12 E cell adv. batteries, 100 lbs. thrust standard thruster (vectored thrust; short term access).

Occupancy: normal crew station, nine normal passenger seats (folding seat), 10 man-day limited life support system.

ArmorF RL B T U
Body 4/2504/2504/2504/2504/250

Equipment
Vehicle: hyperdynamic field grid; radiation shielding (1,000 PF); retro-reflective surface.

Body: small computer (complexity 4; compact, genius, neural net, robot brain); two PESAs (scan 15, 5-mile range); two radars (scan 15, 5-mile range; air search, no targeting); extreme range radio communicator (1,000,000-mile range); computer navigation program (C2); datalink program (C1); Electronics Op. (sensor) skill program (M/A) [3]-12; routine vehicle operation program (piloting-13, C3); transponder; 10,000-lbs. vehicular parachute.

Statistics
Size: [LxWxH] 7 x 7 x 7 Payload: 2,000 lbs. Lwt: 9,933 lbs.

Volume: 343 cf Maint: 28.5 Hrs (3.36 man-hrs./day) Price: $490,960

HT: 12 HP: 441 [Body].
Space Performance: sAccel: 0.01 G / 0.013 G (empty), sDecel: 0.01 G, sMR: 0.01.

Hyperdynamic Performance: Top Speed 88,390 mph, hAcc 0 mph/s, hDec 0 mph/s, hMR 0, hSR 4.

Design Notes:
TL9 robotic medium frame standard materials (Using greater of volume or surface area) [Vehicle].
TL9 DR 250 advanced composite [Vehicle].
Operating Duration: 2 H 3 M 43 S.
Vehicle Features: computerized controls, sealed, no streamlining.
Hyperdynamic Features: Hyper-Factor 1,750.
Volume: 343 cf [Body].
Area: 294 sf [Body].

  1. For some odd reason, newtonian reaction drives do not work in hyperspace, leaving reactionless thrusters as the only choice for maneuvering at sub-light speeds. Because of this, the ship's hyperdynamic field grid must remain on at all times to keep the physics of normal space operating within the hull. EVAs are possible in hyperspace, but only in suits equipped with their own field grids and reactionless thrusters.
  2. Sensor range in hyperspace is reduced to atmospheric levels; ie. the basic range of all sensors is not multiplied by 10 as it usually is in vacuum. While the range of radio communications were similarly affected, there was no time lag detected even at interplanetary distances; the speed of light in hyperspace was apparently close to infinity.
  3. As predicted, passive sensors could detect the shunted emissions from a ship in normal space using a hypersink at the equivalent position in hyperspace. Surprisingly, the reverse also proved to be true. This not only allowed normal space passive sensors to track ships using hypersinks in nearby hyperspace; it paved the way for realtime communication between dimensions. Unfortunately because the content (if not the volume) of the shunted emissions were distorted by the translation process, information had to be transmitted by switching the hypersink (or the emitter) on and off. As each procedure takes a full second to complete due to the physical limitations of the systems, the bandwidth for such communication was extremely low.
  4. The gravitational fields of stars generate a natural hypersink that shunts a small portion of their energy into hyperspace. It is this energy that determines the hyperdynamic friction level, so in other solar systems multiply D in the hyper-factor formula by the square root of the star's mass in solar masses. While the range of detection is relatively short (no stars beyond thirty parsecs were detected), this does provide a simple method for hyperspace astrogation.
  5. When a sensitive observatory was set up in hyperspace to extend this range, certain odd transitory signals were detected in the neighborhood of several of these stars. At first this puzzled the astronomers, but the mystery was quickly solved when a technician noticed that the profile of these signals exactly matched the one generated by the Hypergate when it opened and closed. Apparently, we were not alone!

When this last discovery was made public, a great deal of pressure was placed on the scientific community to examine hyperspace much more thoroughly. After all, if other worlds were so keen on entering hyperspace there must something of more than "local" interest there. In addition, the fact that the vast majority of these signals were 1 second bursts containing both opening and closing patterns indicated to many that another technology besides a hypergate was being used to send single ships into hyperspace.

Flight of the Hyperion

TL9 Interstellar Hyperspace Vehicle Hyperion

Crew: 29 total including 3 officers. 10 crew stations covering 2 vehicle control (piloting), 2 communicators, 3 navigation aids, 3 sensors. service crewman, 18 mechanics.

Subassemblies: Vehicle +10, Body +10, 2xSensor Turret +4.

P&P: 80 rechargeable D Backup L.S. Batteries, two rechargeable E cell adv. batteries, 1,000,000-kW fusion reactor (200 year duration, long term access), 3,600,000,000-kWs rechargeable hypedrive energy bank, hyperdrive (10,000 ton capacity; long term access), 18 200,000 lbs. thrust standard thrusters (long term access).

Occupancy: ten roomy crew stations (bridge access), ten crew cabins, four luxury junior officer cabins, two luxury senior officer cabins, galley, normal toilet (superior access), 5 man-day limited life support system, 30-man total life support system, nine 1,700-cf cargo hold w/cargo density 20-lbs/cf.

Armor F RL B T U
Body 4/4004/4004/4004/4004/400
Sensor Turret4/4004/4004/4004/4004/400

Equipment
Vehicle: hyperdynamic field grid.

Body: 4-man airlock; ten bridge computer terminals; compact fire suppression system; three mainframe computers (complexity 6; hardened, neural net, robot brain); flight recorder; GPS; inertial navigation system; long range laser communicator (20,000-mile range); long range radio communicator (10,000-mile range; cellular); transponder; armored passage tube; radiation shielding (1,000 PF); 4-man airlock; full fire suppression system; two armored passage tubes; radiation shielding (1,000 PF); automed; 4-man airlock; armored passage tube; radiation shielding (1,000 PF); three 343-cf capacity escape capsule bays; 200-sf main lounge; large movie screen; armored passage tube; 1,000 man-days of provisions (life support installed); 4-man rec center airlock; 114,000-cf capacity spacedock.

Sensor Turret: AESA (scan 35, 10,000-mile range); set of astronomical instruments; PESA (scan 34, 7,000-mile range); radscanner (scan 30, 1,500-mile range); medium resolution planetary survey array.

Statistics
Size: [LxWxH] 290 x 72.5 x 36.3 Payload: 2,121,799 lbs. Lwt: 19,999,999 lbs.

Volume: 762,300 cf Maint: 0.669 Hrs (144 man-hrs./day) Price: $894,162,592

HT: 5 HP: 75,005 [Body], 743 each [2x Sensor Turret].
Space Performance: sAccel: 0.18 G / 0.201 G (empty), sDecel: 0.18 G, sMR: 0.18.

Hyperdynamic Performance: Top Speed 3,119,155 mph, hAcc 4 mph/s, hDec 28,000 mph/s, hMR 321, hSR 7.

FTL Performance: 0.2 pc/Day.

Design Notes:
TL9 robotic responsive medium frame expensive materials (Using greater of volume or surface area) [Vehicle].
TL9 DR 400 cheap metal [Vehicle].
Payload Cost: $6,000
Vehicle Features: computerized controls, duplicate controls, responsive structure, sealed, very good streamlining.
Hyperdynamic Features: Hyper-Factor 1,750.
Body: total compartmentalization.
Sensor Turret: full rotation.
Volume: 760,800 cf [Body], 750 cf [2x Sensor Turret].
Area: 50 ksf [Body], 0.495 ksf [2x Sensor Turret].
Empty Space: 16.4 cf [2x Sensor Turret].

After a great deal of study it was determined that only 0.01% of the hypergate equipment was used to actually generate the hypershunt pulse, with the remaining 99.99% being needed to project the gate into open space. In theory if the hypershunt pulse was directed into the ship's hyperdynamic field grid, the remaining equipment could be dispensed with, although the energy required to make the hypershunt should be the same. To test this, the research ship Hyperion was refitted with 100 tons (24 spaces1) of hypershunt equipment connected directly to the ship's field grid and sufficient energy banks to provide the 1 gigawatt-hour of energy required to shunt 10,000 tons into hyperspace.

The initial test went brilliantly; a button was pushed, the energy banks discharged, there was brief wrenching sensation and the ship suddenly found itself in hyperspace at the predicted position. It was then that things began to get weird. While the energy banks were being recharged, a team of engineers was supposed to run diagnostic tests on the unit to determine what, if any, damage had been done to it by the hypershunt. Whether it was fate, carelessness or an act of will, the next event is a matter of history: instead of the trickle current that had been expected, somehow the unit was plugged into a 100 MW powerline to one of the 18 main thrusters. To a news team watching the Hyperion from the nearby hyperspace observatory the results were immediate and dramatic; there was a bright flash, an electromagnetic pulse, and suddenly the ship was gone. Frantic calls back to normal space seemed to confirm everyone's worst fear; the Hyperion was in no one's sensor range and appeared to be lost.

It was almost two weeks later that the truth was finally revealed, and tragedy was transformed into triumph. The unexpected surge of power from the mains fused them to the hypershunt unit, and by the the time someone figured out how to shut it down safely it became apparent that the ship was travelling very fast indeed. It didn't take too long to determine just how fast; approximately 237.56 times the speed of light or 0.2 parsecs per day. At that rate they could make it to Alpha Centauri in less than a week and back in the same length of time.

Technology Levels

Since the breakpoint between TL/9 and 10 is routine FTL flight, everything up to and including the flight of the Hyperion is technically late TL/9 with some SOTA TL/10 equipment (hypersinks and hypershunt modules).

GURPS Space Modules for Hyperspacial Equipment
Description (Notes) TL Volume
(spaces)
Mass
(tons)
Cost
(M$)
Power
(MW)
per Base unit
Hyperdynamic
field grid (see VXi28)
9 - 0.05 0.1 0.1 ksf surface area
10 0.025 10
11+ 0.025 1
Standard HIPS reactionless thrusters (see S118) 9 241 100 5 100 100 tons thrust
10 121 50 2 100
11+ 1.21 5 0.2 10
Super HIPS reactionless thrusters (see S118) 9 9.61 40 10 100 100 tons thrust
10 4.81 20 4 100
11+ 0.5 2 0.4 10
Hypersink (see VXi26) 10 - 5 1 1 ksf surface area
11 2.5 10
12+ 2.5 0.1
Hypergate
Module (minimum 10,000 required)
10 241 100 4 360 ton hypershunt capacity
11 121 50 4
12+ 121 50 0.4
Hyperjump Unit
(smaller drives use standard modules as per S116.)
10 241 100 4 1002 10,000 tons hypershunt capacity
11 121 50 4
12+ 121 50 0.4
Auxiliary Technology Table
Space Setting Being Used GURPS Space, Third Edition Transhuman Space
Energy Bank Type Standard Power Cells (S128) Power Pack (TS186)
Hypershunt Capacity Supported TL/9 TL/10 TL/11 TL/12+ TL/9
Energy Bank (tons/space) 1,875 2,500 3,125 625×(TL−6) 25
Power Slice1 (tons/space) 800 4,000 4,000 4,000 800
Hypergate Rating (ktons) 10 10 20 20 10
Hypergate Diameter(yards) 50 50 70.7 70.7 50
Combination Power Units3
Hypershunt (tons/space) 576 1,560 1,780 special 24
Mass (tons/space) 10.56 13.16 16.02 special 12.12

Notes:

  1. Because of their large size, the volume of hypergate and hyperdrive modules capable of hypershunt have been reduced by 4% to remove the extra space not included in long term access. Large power slices and HIPS reactionless thrusters can be similarly optimized.
  2. This is the power required to maintain maximum speed while in hyperspace (ie. 2,000 parsecs per day/loaded mass of the ship in tons). Maintaining minimum FTL speed (0.2 parsecs/day) requires 0.01 MW × loaded mass while entering hyperspace needs 3,600 times that for one second. See S115-116.
  3. This module combines energy bank and power slice into one unit as per GURPS Traveller. The hypershunt rating of the unit at TL/12 and higher is 0.001×(TL+34)/(TL-6) tons/space.

This news stunned the crew, and some doubted they were ready for such an undertaking, but after the captain pointed out that if they returned home most of them would probably be replaced by politically selected appointees for the maximum public relations impact, it was unanimously agreed to continue on this historic flight. Logistically there was no problem; the Hyperion was well equipped for deep space missions where resupply would not be available for months at a time, so a two week mission would be a walk in the park. In fact, the next two weeks were supposed to be filled with tests of the hypershunt unit (by now re-christened a hyperdrive), so the captain argued that this could be considered the ultimate test for the technology. A few of the more enthusiastic scientists suggested that they stay at their destination for a few days to conduct some experiments, but they were voted down by the majority; the two week trip was all they had signed on for, and if they didn't return the ship after that, they could be charged under interplanetary law as space pirates.

It was just as well that they returned on-time, intact and well within the letter of their contracts, for in spite of warm welcomes, the congratulations and the awards ceremonies, the government of the day was quietly furious. Political and sociological surprises of this magnitude just weren't supposed to be possible anymore, and now two of them had occurred in relatively short order. They had just begun to get a handle on the confirmed discovery of technologically advanced extraterrestrials in nearby solar systems, only to learn that they very likely had the ability to show up on their doorstep at any moment. Once the euphoria of the Hyperion's first successful interstellar flight worn off, the public would realize this too and would likely ask their leaders for reassurances that they weren't about to be invaded by aliens. And they had none to give: if we can detect alien hyperspace activity, surely the aliens can detect ours and when they do, what could be more natural than coming to investigate the new players on the block.

Fortunately, humanity still had a few cards to play. Examination of the characteristics of the Hyperion's hyperdrive in flight led to the following conclusions:

  1. The drive's hypershunt capacity determined the amount of energy needed to maintain hyperspeed (0.01 MW/ton) or enter and leave hyperspace (360 MW/ton). As the latter is required for only one second at a time, it could be provided by a rechargeable energy bank.
  2. While hyperdrives capable of entering and exiting hyperspace on their own (sometimes called "hyperjump engines" because of this ability) have an absolute minimum size requirement of 100 tons and 24 spaces1, the minimum size of a hyperdrive that is used solely to achieve hyperspeed in hyperspace (or for any drive with a hypershunt capacity over 10,000 tons) is dependent only on its hypershunt capacity.
  3. While a ship's loaded mass cannot be more than the drive's hypershunt capacity, if it is less than that the ship's true hyperspeed = (hypershunt capacity/loaded mass)×0.2 parsecs/day.
  4. Reactionless thrusters cannot be used at the same time as the hyperdrive, so power can be diverted from one to the other. This meant a thruster equipped ship capable of an sAccel of at least 0.01g could potentially install a hyperdrive and immediately become capable of FTL flight. As most thrusters are designed to provide a higher acceleration, energy banks could be fully recharged to jump capacity during FTL flight in 360/(sAccel-0.01) seconds.
  5. Ships at hyperspeed cannot adjust their heading directly, so the ship must disengage the hyperdrive, adjust the ship's heading with thrusters, then re-engage the hyperdrive on the new heading to make course corrections.
  6. It was noticed that when the ship shunted back to normal space near the then open hypergate, the power requirements of the requirements of each went down for a moment. After several test runs the relationship became clear; for one second (the length of the ship's shunt to normal space) the energy consumed was multiplied by d/(d+r) where d was the distance between the ship and the event horizon of the gate on the hyperspace side, and r was the radius of the gate. This was called the Proximity Effect.
  7. A consequence of this is that the closer a ship is to an active Hypergate in normal space (ie. d < 0) when it shunts to hyperspace, the more power it will take. Fortunately this is fairly easy to avoid, as the gate is only active for a few seconds out of every hour. What would happen if a ship tried to shunt in normal space between event horizon and gate radius (ie. -r < d < 0) isn't clear, but best estimates indicate the energy released would destroy both ship and gate ... a real "bonehead maneuver" unless you want to use a "fireship" to destroy an enemy gate.

Things to Come...

Building the Hypergate had made constructing hyperdrive modules a standardized industrial process, and installing them on field grid equipped ships appeared to be equally simple ... if the space and the money were available for it. After a great deal of heated debate behind closed doors, the powers-that-be have decided that rather than wait for the neighbors to come a-calling, it would be better (both politically and tactically) to take the initiative and go to introduce ourselves. To this end, three of the spacedocks on the Hypergate station have been converted into a shipyard to build new starships and add hyperdrives to existing vessels.

Meanwhile, advanced experiments in hyperspacial field dynamics being performed on the far side of the gate have engineers predicting a new more compact HIPS thruster with a 2.5:1 thrust-to-weight ratio which could completely replace conventional reaction drive launch systems within the next decade. Environmentalists are divided, trying to balance the impact of reduced exhaust gases versus the increased radiation hazard.

A proposal has been made to build a matching gate in hyperspace very close the equivalent position of the normal space one so both hypergates can take advantage of the Proximity Effect to reduce power requirements enough to keep the gate open constantly. The biggest problem will be matching the position and spin rate of both gates perfectly.

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