DISCLAIMERS

The material presented here is my original creation, intended for use with the GURPS Traveller, Second Edition game setting from Steve Jackson Games. Vehicles were designed using the GURPS Vehicle Builder program. This material is not official and is not endorsed by Steve Jackson Games.

PAGE REFERENCES

Any page reference that begins with a B refers to the GURPS Basic Set,Third Edition Revised; e.g., p. B23 refers to page 23 of the Basic Set. Page references beginning with T:MC indicate GURPS Traveller: Modular Cutter, T:FT is GURPS Traveller: Far Trader and T:S is GURPS Traveller: Starships.

See Compendium I p.181 for a list of abbreviations for GURPS titles, or visit the SJ Games web site at www.sjgames.com/gurps/abbrevs.html for the most recent list.

GURPS Traveller:

TL10 Anyanka-class 220-ton Modular Trader Deckplans

by Dalton S. Spence

Last Updated: Thursday, 26-Aug-2004 14:09:06 EDT
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In spite of the company's name, before the Anyanka class Kelso Starworks had previously designed only small inexpensive in-system spacecraft to handle starport cargo/passenger transfer traffic or serve as starship auxiliary vehicles. To avoid expensive experimentation, it was decided to use systems and hull elements from existing designs whenever possible. Except for the jump drive which was adapted from the Empress Marava (T:FT110), most of the components came from either the KS modular cutter (T:MC35) or one of its standard modules with long term accomodations.

LegendDeck Key

Numbered Sections
0. Module spine (port and starboard).
1. Crew Lounge. 2. Utility elevator. 3. Bridge.
4. Airlock.
5. Module access (deck 1 has access to module spine).
6. Spacedock with air raft.
7. Captain's stateroom.
8-10. Permanent crew staterooms (shared).
11. Turret/Deck 2 access.
12. Temporary crew bunkroom.
13. Emergency aid station. 14. Gravitics.
15. Fuel processor.
16. Engineering station.
17. Maneuver drives.
18. Reactor.
19. Sensor array.
20. Cargo hold.
21. Jump drive.

Letter Codes - F = Fresher, LS = Life Support Machinery, P = Passageway, S = Spine, T = Turret. Deck 1 inboard passage limits - Forward (3 feet wide on each side) includes the spacedock and staterooms (6-10) while Aft (4.5 feet wide) includes the bunkroom, emergency aid station, gravitics and fuel processor (12-15).

Centerline Main Body Cross-Section

Bow Cross-Section

Forward/Aft Cross-Section

Mid-Body Cross-Section

Stern Cross-Section
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