 |
I've always liked rules that could be learned quickly and played easily, without forever needing to refer
to charts and tables and lists etc. I have no patience with rule sets that claim super complicated game mechanics are
required to achieve accurate results, or that 'realism' depends on having long lists of tiny combat modifiers. To me, these
games are like pulling teeth. I believe the complexity in a game should come from the interaction of the game mechanics
and player decisions, not from having to micromanage the rules. | |
However, I also demand that a game gives the proper results for the tactics, and the right 'feel' for whatever time period I'm
playing. Simple doesn't mean simple minded. I don't like games that use silly game mechanics to resolve important aspects of a
game. I also don't believe that the ONLY important thing about wargame rules is that they be fun. Wrong. While important, to be a
wargame I believe they have to be something more. They have to at least attempt to portray the events of the battlefield. To be
'realistic', I feel a game needs to accurately reproduce the range and probability of outcomes from the actual situation, and the game
mechanics should give the illusion of modelling the real events in miniature.
I want both. So what I've tried to do with these rules is achieve a balance. I know I haven't completely succeeded. The game
mechanics result in a game where you can see a realistic ebb and flow to the battle, yet are simple enough that you'll probably have
them memorised by the end of the first game. 'Beer & Pretzel' gamers may find them too serious, and 'dedicated' gamers may find
them too simplistic. My intent is to (hopefully) share these rules with those of us 'in between'.
 |
 |
 |
| Space Fleet Combat |
Darkage/Medieval Mass Combat |
Corp/Divisional ACW |
| A simple (but not too simple) set of starship combat rules, which allow huge fleets to engage each
other in epic battle, and finish in a reasonable amount of time. |
Rules which use old fashioned game mechanics to create a mass combat game system that's
fast, fun and easy to play. |
A very different kind of simple ACW rules, where the grand sweep of Corp level actions can be
recreated without sacrificing the use of regiments. |
| Last Updated Oct 08/2004 |
Last updated Dec 16/2008 |
Last updated Nov 16/2007 |
 |
 |
 |
| Starfighter Combat |
DBA 4 AWI |
Against the Dark |
| Fast and furious generic star fighter combat. |
A variant of the simple DBA rules for use in playing American Revolution games. |
Fantasy suppliment for the 'Into the Dark' medieval mass combat rules. |
| Last updated Aug 8/2008 |
Last updated Jan 24/2008 |
Under Construction |
 |
 |
 |
| WW2 Armour & Infantry Combat |
Napoleonic Sail |
War of 1812 |
| Rules for small scale units to recreate large scale actions for WW2. |
Simple rules for Napoleonic naval actions. |
Company level actions for War of 1812 armies. |
| Under Construction |
Under Construction |
Under Construction |
|
 |
|
|
Gettysburg 1863 |
|
|
A very simple board game that recreates the epic battle of Gettysburg 1863 at the army level. |
|
|
Under Construction |
|
1